Realistic D&D Combat?

6 11 2008

I’ve always been on the fence when dealing with proposals for more realistic mechanics. On the one side, I want a kind of realism that could be called coherence: that is a matching of expectations between what the gaming group expects as a probable outcome from combat and the results produced by combat mechanics. On the other hand I want to stay faaaar away from GURPS like exactitude: I don’t want anything to do with the idea of simulating real combat with mechanics so that they, by themselves, would mimic whatever concept of reality. Read the rest of this entry »