I’ve always been on the fence when dealing with proposals for more realistic mechanics. On the one side, I want a kind of realism that could be called coherence: that is a matching of expectations between what the gaming group expects as a probable outcome from combat and the results produced by combat mechanics. On the other hand I want to stay faaaar away from GURPS like exactitude: I don’t want anything to do with the idea of simulating real combat with mechanics so that they, by themselves, would mimic whatever concept of reality. Read the rest of this entry »
After a fantastic week of undisturbed migraine, I come back to the land of the living to bring you a live report on a recent play of Dungeons and Dragons. This time, it’s the heroic tale of both Julius the brave Warlord and Rhynae the insightful Cleric as they faced a pseudo horde of greenish hell in…
There is a Goblin in my Soup!
What sleight of hand will destiny have in store for our heroes, what fiendish plots unravel behind their backs? We will know this and lots more… some other time. This time, raw and uncut, we get to marvel as both these paragons of justice trample over a happy goblin family having lunch. Read the rest of this entry »
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Tags: 4ed, D&D, goblins, play
Categories : Actual play, D&D 4th Ed.