Rooting for Shiny Disco Balls!

21 08 2008

I’ve finished reading [this] post, on the very entertaining Cogito, ergo ludo blog and I wanted to share some thoughts on the topic. Besides, it ties very nicely with the series that I’m writing so it’s even thematically accurate!

So do yourselves a favor and go read that when you have a few minutes. As for me, these are my proverbial two cents on the topic… Read the rest of this entry »





Gorilla Jam! ep1: Sailors in the Sea of Fate

20 08 2008

I’ve gotten my feet wet with D&D goodness (or madness?) and I’m here to tell the tale of my first days on the road. We’ll take baby steps through the first 3 chapters of the Player’s Handbook in order to prepare ourselves for the 100+ pages rampage through the classes chapter. But let’s not get ahead of ourselves, we have plenty of material to go through and some pretty pictures to look at (except for the tieflings… you’ll see what I mean.)

I’ll be making pretty specific comments on certain parts of the text, but I will always try to give page references so if you want you can follow along and scream about how utterly wrong/right I am. Everyone ready? Let’s dive in! Read the rest of this entry »





Cuddling with the 800 lbs. Gorilla

14 08 2008

There is a big bad monkey in my lawn and he is certainly not going away! I recently wrote an entry titled “There is a Gap Between Us”, and I’ve realized that people have mostly gotten the wrong impression from it; the “screaming maniac who thinks that the mere mention of D&D is worse than killing puppies” kind of impression.

That is simply wrong, and you might be rejoiced to know that I harbor a certain affection for that bulky primate. In fact, our bond is so strong that I have set my sights on a fabulous journey of RPG goodness that will take me through all the core books of its latest incarnation as I madly chop and cut to take D&D to its true unD&D potential (hint: that was sarcasm.) Read the rest of this entry »





Kick Combat Back Into Shape! -part 2-

6 08 2008

Physical combat has been a part of roleplaying games for as long as I can remember. While this focus on combat might not be true for every roleplaying system out there, most rpg products have at least a section devoted to it and some might have as little as a section devoted to anything else.

This time, we’ll be putting conflict resolution on turbo wheels and hope it doesn’t crash. We’ll have a deeper look at some other ways we can treat combat resolution that are geared towards more efficiently creating a narrative that stands of top of meaningful choice, instead of tactical detail. Read the rest of this entry »





Kick Combat Back Into Shape! -part 1-

29 07 2008

Physical combat has been a part of roleplaying games for as long as I can remember. While this focus on combat might not be true for every roleplaying system out there, most rpg products have at least a section devoted to it and some might have as little as a section devoted to anything else. Among people who have played RPGs for some time, this is standard knowledge.

What interests me is that, while a lot of games set a pretty comprehensive framework to resolve physical combat, I have seen very little in terms of actually making an interesting combat scene. This can be very problematic and can turn a supposedly exciting part of the story into 3 hour long boardgames. Let’s get to the roleplaying gym and see if we can kick combat back into shape! Read the rest of this entry »








Follow

Get every new post delivered to your Inbox.