With my next article I’d like to explore what I consider to be certain essential elements that need to be developed in order to have a working character at a roleplaying game. The idea is not to talk about what good or bad character creation is, but rather to present my personal thoughts on what ‘efficient’ character creation is for me, and to present them in a practical way that you can apply to your own story entertainments (RPGs.)
I will be working on the assumption that the goal is to create leads that:
Are dramatic. These will be leads with strong emotional elements that tie them to the world around them, to the past and the things they were and to the future and the things they desire.
Are rich without being unmanageable. The method will have to provide ways to create depth in the leads without being complicated to do so and without taking a long time.
Are efficient. I am looking for a method that will give the players the tools that will allow them to play their lead (or leads) in a confident way. I want these tools to be a roleplaying guide not only for the player and his character, but also for all the players involved in the game.
Hopefully I will be able to achieve these goals to a greater or lesser degree. As with everything else these methods are a permanent work in progress and I sincerely appreciate your input and your presence in this website.
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