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	<title>Comments on: Realistic D&amp;D Combat?</title>
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		<title>By: A-to-Z Semi-Monthly RPG Blog/Discussion List Issue 3 &#187; Inkwell Ideas</title>
		<link>http://dropthedice.wordpress.com/2008/11/06/realistic-dd-combat/#comment-119</link>
		<dc:creator>A-to-Z Semi-Monthly RPG Blog/Discussion List Issue 3 &#187; Inkwell Ideas</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=252#comment-119</guid>
		<description>[...] H &#8220;Drop the Dice&#8221; suggests that people stick with abstract HP even if you&#8217;re trying to model realistic combat in this very informative article. [...]</description>
		<content:encoded><![CDATA[<p>[...] H &#8220;Drop the Dice&#8221; suggests that people stick with abstract HP even if you&#8217;re trying to model realistic combat in this very informative article. [...]</p>
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		<title>By: the_blunderbuss</title>
		<link>http://dropthedice.wordpress.com/2008/11/06/realistic-dd-combat/#comment-118</link>
		<dc:creator>the_blunderbuss</dc:creator>
		<pubDate>Fri, 07 Nov 2008 14:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=252#comment-118</guid>
		<description>You know, as soon as I left that comment I thought.... wait a minute... Zombies of course!

In any case, there is a subtle but important difference that I&#039;m trying to aim at here. I&#039;m not talking about being hit, I&#039;m talking about getting hurt. As far as I see it a gargantuan beast might not care in the least bit about some adventurer scratching its foot with a sword, but might be concerned about something chopping off its leg.

Armor usually goes well with this distinction: doesn&#039;t (usually) help you &lt;strong&gt;not&lt;/strong&gt; to get hit, but helps you in not getting hurt. The vehicles thing of course would be out of the picture (not because of setting, but more because of they not having a sense of pain.)

Thinking about those goblins being whipped into action makes me think that it&#039;s not that they don&#039;t want to get hurt, it&#039;s just that the pain that they&#039;re experiencing right now feels more real than the possible pain that they&#039;d feel by fighting (which is something that will probably change as soon as they get into the carnage.)

Of course, we must consider the psychological element in this. We are not always talking about pain as a thing, but the pain that seems more real to a being at any particular time, even if it&#039;s the pain of things to come. Then again, it&#039;s not always efficient to apply this kind of reasoning so good judgment is paramount.

That being said, thanks a bunch for the comments, you&#039;re really making me think these things through. The idea of using berserkers as a broad category it&#039;s really cool, specially on a rules lite take on OD&amp;D.

Fred.</description>
		<content:encoded><![CDATA[<p>You know, as soon as I left that comment I thought&#8230;. wait a minute&#8230; Zombies of course!</p>
<p>In any case, there is a subtle but important difference that I&#8217;m trying to aim at here. I&#8217;m not talking about being hit, I&#8217;m talking about getting hurt. As far as I see it a gargantuan beast might not care in the least bit about some adventurer scratching its foot with a sword, but might be concerned about something chopping off its leg.</p>
<p>Armor usually goes well with this distinction: doesn&#8217;t (usually) help you <strong>not</strong> to get hit, but helps you in not getting hurt. The vehicles thing of course would be out of the picture (not because of setting, but more because of they not having a sense of pain.)</p>
<p>Thinking about those goblins being whipped into action makes me think that it&#8217;s not that they don&#8217;t want to get hurt, it&#8217;s just that the pain that they&#8217;re experiencing right now feels more real than the possible pain that they&#8217;d feel by fighting (which is something that will probably change as soon as they get into the carnage.)</p>
<p>Of course, we must consider the psychological element in this. We are not always talking about pain as a thing, but the pain that seems more real to a being at any particular time, even if it&#8217;s the pain of things to come. Then again, it&#8217;s not always efficient to apply this kind of reasoning so good judgment is paramount.</p>
<p>That being said, thanks a bunch for the comments, you&#8217;re really making me think these things through. The idea of using berserkers as a broad category it&#8217;s really cool, specially on a rules lite take on OD&amp;D.</p>
<p>Fred.</p>
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		<title>By: Tommi</title>
		<link>http://dropthedice.wordpress.com/2008/11/06/realistic-dd-combat/#comment-117</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 06 Nov 2008 19:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=252#comment-117</guid>
		<description>Not all monsters. But consider 1. unliving or 2. very large creatures. Also, heavily armoured things, unless armour is part of how one avoids being hit (which it might as well be). Or, for that matter, vehicles in a modern game.

On a more heroic note, hordes of goblins forced to attack by those wielding whips, and other such situations where the enemies simply are not capable of not being hit.

The problem happens when combat is built around the paradigm of combatants doing everything they can to not be hit. Not an insurmountable problem, and as mentioned, not relevant in human-centric games.

A combat option like berserking might very well take of the entire deal; those who can&#039;t or won&#039;t dodge simply are considered to be berserking.</description>
		<content:encoded><![CDATA[<p>Not all monsters. But consider 1. unliving or 2. very large creatures. Also, heavily armoured things, unless armour is part of how one avoids being hit (which it might as well be). Or, for that matter, vehicles in a modern game.</p>
<p>On a more heroic note, hordes of goblins forced to attack by those wielding whips, and other such situations where the enemies simply are not capable of not being hit.</p>
<p>The problem happens when combat is built around the paradigm of combatants doing everything they can to not be hit. Not an insurmountable problem, and as mentioned, not relevant in human-centric games.</p>
<p>A combat option like berserking might very well take of the entire deal; those who can&#8217;t or won&#8217;t dodge simply are considered to be berserking.</p>
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		<title>By: the_blunderbuss</title>
		<link>http://dropthedice.wordpress.com/2008/11/06/realistic-dd-combat/#comment-116</link>
		<dc:creator>the_blunderbuss</dc:creator>
		<pubDate>Thu, 06 Nov 2008 16:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=252#comment-116</guid>
		<description>When I&#039;m playing usually the idea of &quot;no one likes to get hurt&quot; applies to every sentient being. While some monsters might deviate from this concept, they&#039;d be unique creatures rather than a large portion of the population.

Then again, saving from some berserker type of fiend, or some that has no sense of touch... I&#039;d be a little puzzled as to why monsters might not care about getting hurt. Note here that I disregard any non-wounding hits. They exist, but for the most part wounds either incapacitate you, or (for the duration of the fight) they&#039;re not relevant (take this last with a grain of salt... I&#039;m not talking about an objective quality of the wound... take Corwin making a small cut on Eric&#039;s wrist on the first book of the Amber saga, which does nothing to Eric&#039;s health, but has devastating psychological repercussions.)

Fred.</description>
		<content:encoded><![CDATA[<p>When I&#8217;m playing usually the idea of &#8220;no one likes to get hurt&#8221; applies to every sentient being. While some monsters might deviate from this concept, they&#8217;d be unique creatures rather than a large portion of the population.</p>
<p>Then again, saving from some berserker type of fiend, or some that has no sense of touch&#8230; I&#8217;d be a little puzzled as to why monsters might not care about getting hurt. Note here that I disregard any non-wounding hits. They exist, but for the most part wounds either incapacitate you, or (for the duration of the fight) they&#8217;re not relevant (take this last with a grain of salt&#8230; I&#8217;m not talking about an objective quality of the wound&#8230; take Corwin making a small cut on Eric&#8217;s wrist on the first book of the Amber saga, which does nothing to Eric&#8217;s health, but has devastating psychological repercussions.)</p>
<p>Fred.</p>
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		<title>By: Tommi</title>
		<link>http://dropthedice.wordpress.com/2008/11/06/realistic-dd-combat/#comment-115</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 06 Nov 2008 16:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=252#comment-115</guid>
		<description>Monsters may or may not care about being hit. Humans and the like usually do mind. Hence, a system based around not being hit in the first place may not scale all that well to all opponents. In human-centric game this is likely not a problem.</description>
		<content:encoded><![CDATA[<p>Monsters may or may not care about being hit. Humans and the like usually do mind. Hence, a system based around not being hit in the first place may not scale all that well to all opponents. In human-centric game this is likely not a problem.</p>
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