<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: The “Why” Method</title>
	<atom:link href="http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/feed/" rel="self" type="application/rss+xml" />
	<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/</link>
	<description>roleplaying resources from professional geeks</description>
	<lastBuildDate>Sat, 19 Sep 2009 21:34:05 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: How to Create a Magic Item &#171; drop the dice</title>
		<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/#comment-58</link>
		<dc:creator>How to Create a Magic Item &#171; drop the dice</dc:creator>
		<pubDate>Thu, 11 Sep 2008 04:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=6#comment-58</guid>
		<description>[...] Enter the &#8216;Why&#8217; Method [...]</description>
		<content:encoded><![CDATA[<p>[...] Enter the &#8216;Why&#8217; Method [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theblunderbuss</title>
		<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/#comment-4</link>
		<dc:creator>theblunderbuss</dc:creator>
		<pubDate>Mon, 21 Jul 2008 01:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=6#comment-4</guid>
		<description>Thank you for your comments lads. Just a quick answer to a few things you said...

@jatori: I find that having adjectives does help, but is usually too &#039;dry&#039; for me and does not help me to portray the character. I think the &#039;why?&#039; method is something that could very easily be applied to adjectives (the same way you apply it to questions and statements) and it would create interesting results. I plan to write a post about the elements of a character where I&#039;ll address the elements that I want to have in order to be able to play a character soon.

@peasantbutcher: First, I&#039;m sorry that your comment didn&#039;t show up sooner ... apparently Wordpress marked it as spam.  As far as the name goes, it is really not a rule set in stone. I chose to put it as the first step because I do believe that you can get some ideas from a name (usually names will either remind you of things or you will associate specific things with them) and, as I said, it&#039;s one of the easiest things to change later on if you feel you have a good reason to do so. Good or bad, I usually focus on developing the lead and I want the mechanics that I choose to support those design decisions ... rather than having to go the other way around.</description>
		<content:encoded><![CDATA[<p>Thank you for your comments lads. Just a quick answer to a few things you said&#8230;</p>
<p>@jatori: I find that having adjectives does help, but is usually too &#8216;dry&#8217; for me and does not help me to portray the character. I think the &#8216;why?&#8217; method is something that could very easily be applied to adjectives (the same way you apply it to questions and statements) and it would create interesting results. I plan to write a post about the elements of a character where I&#8217;ll address the elements that I want to have in order to be able to play a character soon.</p>
<p>@peasantbutcher: First, I&#8217;m sorry that your comment didn&#8217;t show up sooner &#8230; apparently WordPress marked it as spam.  As far as the name goes, it is really not a rule set in stone. I chose to put it as the first step because I do believe that you can get some ideas from a name (usually names will either remind you of things or you will associate specific things with them) and, as I said, it&#8217;s one of the easiest things to change later on if you feel you have a good reason to do so. Good or bad, I usually focus on developing the lead and I want the mechanics that I choose to support those design decisions &#8230; rather than having to go the other way around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: role or roll playing? &#171; tenletter</title>
		<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/#comment-3</link>
		<dc:creator>role or roll playing? &#171; tenletter</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=6#comment-3</guid>
		<description>[...] info  By peasantbutcher   Categories: deep &amp; philosophical and rpg                     this post lead me to some interesting ponderings&#8230;&#8230;..you get those that role play and you get [...]</description>
		<content:encoded><![CDATA[<p>[...] info  By peasantbutcher   Categories: deep &amp; philosophical and rpg                     this post lead me to some interesting ponderings&#8230;&#8230;..you get those that role play and you get [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: peasantbutcher</title>
		<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/#comment-2</link>
		<dc:creator>peasantbutcher</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=6#comment-2</guid>
		<description>interesting method......i tend to start with a why is she adventuring, the name happens in the middle to the end of the process, when there is more of a feel to her......your method would create a lot of history for the character i imagine, which would be a good thing it is then role playing and not roll playing.</description>
		<content:encoded><![CDATA[<p>interesting method&#8230;&#8230;i tend to start with a why is she adventuring, the name happens in the middle to the end of the process, when there is more of a feel to her&#8230;&#8230;your method would create a lot of history for the character i imagine, which would be a good thing it is then role playing and not roll playing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jatori</title>
		<link>http://dropthedice.wordpress.com/2008/07/16/the-%e2%80%9cwhy%e2%80%9d-method/#comment-1</link>
		<dc:creator>jatori</dc:creator>
		<pubDate>Thu, 17 Jul 2008 07:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://dropthedice.wordpress.com/?p=6#comment-1</guid>
		<description>An interesting method. I&#039;ll be sure to try it out the next time I create a character. I normally don&#039;t start a character with anything about their personality set in stone, other than a few adjectives. Sometimes I end up with a fully rounded character and other times a hollow bag of numbers. I think this &#039;why&#039; method is a nice half-way point between writing complete biographies and rolling on a random personality trait table.</description>
		<content:encoded><![CDATA[<p>An interesting method. I&#8217;ll be sure to try it out the next time I create a character. I normally don&#8217;t start a character with anything about their personality set in stone, other than a few adjectives. Sometimes I end up with a fully rounded character and other times a hollow bag of numbers. I think this &#8216;why&#8217; method is a nice half-way point between writing complete biographies and rolling on a random personality trait table.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
